![]() ![]() This one will revolve around the 6 hit combo Slam ability, when used damages an enemy with bonus dmg based ony your armor's blocking and gives (not decaying) shielding based on your armor. Scimitar+3, Plate Armor+6, Ring of accuracy+3 OR Sai+3, Plate Armor+6, Ring of accuracy+3 Great for melee enemies but for ranged enemies you might wanna hide behind a door after building combos. Fire darts and build up combos and use Clobber when they are next to you. The Crossbow-Gladiator Crossbow+6, Plate Armor+3, Ring of Elements+3 One may also add a wand of Corrosion in this combo or use the blind debuff from a wand of Prismatic Light for open spaces. 2 combos of this should kill most enemies. Ring of furor+6 allows you to hit twice with (unaugmented) weapons, so what u want is to hit em twice at a door and knock the enemy back in. Yet another Clobber tactic this time revolving around door sneak attacks. The Sneaky-Gladiator build Assassin's blade+3, Plate Armor+3, Ring of Furor+6 Good with a low level Ring of energy and glyph of potential. The combo should take down high hp enemies to at least 80% of their full hp. The Gas Fighter build Sai+3, Plate Armor+3, Wand of Corrosion+6Īnother Clobber tactic, hit enemies twice as they step on the door, zap the Wand of Corrosion inside the room/behind the door and kick the enemy in, rinse and repeat. This tactic should cut down enemy melee hits about 30% but be careful around ranged enemies. Hit enemies twice and use Clobber, rinse and repeat. The Far Hitter build Projecting Sai+3, Plate Armor+3, Ring of elements +6 OR Projecting Sai+6, Plate Armor+3, Ring of elements +6 OR Whip+6, Plate Armor+3, Ring of elements +6 OR Projecting Stone Gauntlet+6, Plate Armor+6 OR Spd aug. Recommended Glyphs Viscosity, Potential, Affection Recommended Enchantments Chilling, Blazing, Projecting Recommended Artifacts Horn of Plenty, Timekeeper's Hourglass, Greaves of Nature Recommended Rings Accuracy, Elements, Evasion Recommended Wands Frost, Corruption, Corrosion You need to force enemies into melee range and outlast them. These builds usually revolve around the Clobber or Slam combo ability making these builds reliant on specific weapons and Plate Armor. But those upgrade levels can be used as close standard ratios if you have more or less than 12 SoUs. There are exceptions to this 12 SoU rule because of the Imbue ability of the Staff of the Mage and the Blacksmith are included. Since I found this to be the average amount of SoUs I usually need to win runs so I'll only consider 12. And I encourage anyone to share their own builds not found here and I'll add them to the next post of mine if possible.Īlright these builds are made using a theoretical 12 SoUs for simplicity. They are very basic, so don't read much into it. These are just here for reference and a quick list if you don't know how to build a specific subclass. I used these builds to win at least once per build. I made this for everyone who will find it interesting and useful. Recommended changes for making your own mod.Hi guys! So this is a short guide on how to build Shattered PD Subclasses.If you plan to distribute on Google Play please read the end of this guide.If you'd like to work with the code, you can find the following guides in /docs: Issue reports of all kinds (bug reports, feature requests, etc.) are welcome. Note that this repository does not accept pull requests! The code here is provided in hopes that others may find it useful for their own projects, not to allow community contribution. The game also has a translation project hosted on Transifex. There is an official blog for this project at. If you like this game, please consider supporting me on Patreon! It is available from Google Play, the App Store, and right here on GitHub. Shattered Pixel Dungeon currently compiles for Android, iOS and Desktop platforms. A Roguelike RPG, with randomly generated levels, items, enemies, and traps! Based on the source code of Pixel Dungeon, by Watabou. ![]()
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