That's a good question, and one I worry about. We'll eventually end up with a "AAA" and "Indie" porn industry, just like the mainstream industry and probably set up about the same except with more bullshit because it's porn. To be frank the future is pretty up in the air. That's something we as devs and workers in this very new industry can do now. So people are starting to build ties and learn how to hire people that won't disappear on you, make decent contracts, and avoid working for devs that are up to no good. Nobody can prevent Breeding Seasons from happening. On the other hand this is all built on crowdfunding with all the downsides that implies. Until some megaporn tycoon or electronic arts executive comes into dominate the industry once they realize there's money here there's still a chance for indies to become the first companies that'll stick around. We're pretty much in the wild west right now in terms of the industry. As a result there's now a ton of devs.ġ0: I guess I'll add one more. When patreon happened people could see making a living at making video games become a reality. That's actually where I posted my crude first game Hypno Master, and later the first demo of Overwhored.ĩ: Devs have been popping up ever since, typically at varying levels of development. There was also a hypnochan on some defunct alternate chan board. There were places out there like the hypnopics collective and so on making games in other systems like RAGS. Those inspired me to try making my own games instead of adding a bit to community projects.Ĩ: Other communities started to really flourish. You also saw the "chan miracle" games, that is decent western VN's made by chans, such as Katawa Shoujo. Hentai Highschool, Brothel Sim games, Slave Maker, etc.ħ: The first few serious attempts like Legend of Queen Opala come out. The roots of a lot of games that continue today in some form were born here. Those were the premium place to get your copies of the Bondage Faeries, Super Taboo and Silky Whip, too.ĥ: People in the west tried to replicate those games but were just doing it for a laugh, resulting in ancient flash games like the Love Hina Dating Sim.Ħ: Newgrounds was a big center for porn flash at this point the closest things to western games were here. You had to order them through a catalogue and could get things like Gloria. Since anime had finally made it on TV there was actually demand for it.Ĥ: Through cross-distribution people became aware that you could get porn games from Japan. The games in this era were Leisure Suit Larry, Lulu, etc.ģ: People realized hentai existed and sometimes had websites with rare pics that made it over which you could see with a subscription. There may have been ancient free community AIF roots in this era that continue today.Ģ: Porn moved onto subscriptions. The history of it as far as I know can be summed up like this:ġ: Porn was pay per minute type stuff. Would have had lots of universe building, huge variety of fetishes, all the character designs actually were completed but a lack of money/time available on the artist's part and difficulty in finding background artists and programmers (this was pre-Future Fragments) caused the project to die out. After 5 or 6 episodes, all these characters would have ran into one another and a mega-episode would have resulted in all 6 having their ships destroyed, forcing them to band together on thier own ship, on a new mission to figure out who or what had been targeting them all specifically. There was actually a gigantic game I had planned with another artist where it would have been an episodic VN set in space each episode would have been focused around one character from a specific culture/planet, out on an adventure/mission. If you've been a complete asshole all game long, your team will actually recruit Gerard to REPLACE you, leaving you on your own to deal with the zombies, enabling much of the darker actions in the game. If you've been only average, your team won't trust your judgement as much, and neither will Gerard, so he'll run off to continue being a thorn in your side. This is the turning point of the game, where your team chooses to recruit the initial antagonist to increase your chances of survival if you've been a hero all game, you'll be able to recruit him and enable the best ending possible. If you want morality, Future Fragments will have SOMEWHAT of a system like this, as well as a secret mode where you generally are a complete asshole, complete with total reworks of the events/dialogue/endings of the game.īut, if you want total morality and choice with it, the zombie game I'm making later this year is probably going to be more your style if you check the picture in the last post of mine, midway through you can see something that says "Recruit Gerard?".
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